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<div class="title">PxMat33.h</div>  </div>
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<a href="PxMat33_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXMAT33_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXMAT33_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQuat_8h.html">foundation/PxQuat.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classPxMat33.html">   90</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxMat33.html">PxMat33</a></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;{</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="classPxMat33.html#a20e5403af0f03ef612f64af16ddee6ce">   94</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMat33.html#a20e5403af0f03ef612f64af16ddee6ce">PxMat33</a>()</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    {</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    }</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classPxMat33.html#adfcaf1c5e22009651cd588a4d4944bb7">   99</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxMat33.html#adfcaf1c5e22009651cd588a4d4944bb7">PxMat33</a>(<a class="code" href="group__foundation.html#ga70160ca5bbafef277790b3e0f12baf38">PxIDENTITY</a> r)</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    : column0(1.0f, 0.0f, 0.0f), column1(0.0f, 1.0f, 0.0f), column2(0.0f, 0.0f, 1.0f)</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    {</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(r);</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    }</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="classPxMat33.html#ab670e3f9978de23e3765680bcf90aefb">  106</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxMat33.html#ab670e3f9978de23e3765680bcf90aefb">PxMat33</a>(<a class="code" href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a> r) : column0(0.0f), column1(0.0f), column2(0.0f)</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(r);</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    }</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classPxMat33.html#a3264dcb23397993b4a861b9e4ddf55ff">  112</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="classPxMat33.html#a3264dcb23397993b4a861b9e4ddf55ff">PxMat33</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; col0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; col1, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; col2)</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    : column0(col0), column1(col1), column2(col2)</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    {</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    }</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="classPxMat33.html#a92525fe88727f40493acfd0857680fc4">  118</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxMat33.html#a92525fe88727f40493acfd0857680fc4">PxMat33</a>(<span class="keywordtype">float</span> r)</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160; 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   , column1(values[3], values[4], values[5])</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    , column2(values[6], values[7], values[8])</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    {</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    }</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="classPxMat33.html#a62d174ae93bfe40e6637423b37a7be3f">  132</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMat33.html#a62d174ae93bfe40e6637423b37a7be3f">PxMat33</a>(<span class="keyword">const</span> <a class="code" href="classPxQuat.html">PxQuat</a>&amp; 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other)</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    : column0(other.column0), column1(other.column1), column2(other.column2)</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    {</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    }</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="classPxMat33.html#adcd8ef696b2539be02bc61bcd61dcbc4">  167</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMat33.html">PxMat33</a>&amp; <a class="code" href="classPxMat33.html#adcd8ef696b2539be02bc61bcd61dcbc4">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxMat33.html">PxMat33</a>&amp; other)</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    {</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        column0 = other.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a>;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        column1 = other.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        column2 = other.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    }</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classPxMat33.html#ae7052afa072d3c45c1f570a6a794c6a5">  176</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classPxMat33.html">PxMat33</a> <a class="code" href="classPxMat33.html#ae7052afa072d3c45c1f570a6a794c6a5">createDiagonal</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; d)</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    {</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxMat33.html">PxMat33</a>(<a class="code" href="classPxVec3.html">PxVec3</a>(d.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>, 0.0f, 0.0f), <a class="code" href="classPxVec3.html">PxVec3</a>(0.0f, d.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>, 0.0f), <a class="code" href="classPxVec3.html">PxVec3</a>(0.0f, 0.0f, d.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>));</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    }</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno"><a class="line" href="classPxMat33.html#ad47c6285fd4def5a37357860da24a527">  184</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="classPxMat33.html#ad47c6285fd4def5a37357860da24a527">operator==</a>(<span class="keyword">const</span> <a class="code" href="classPxMat33.html">PxMat33</a>&amp; m)<span class="keyword"> const</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="keywordflow">return</span> column0 == m.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a> &amp;&amp; column1 == m.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a> &amp;&amp; column2 == m.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>;</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    }</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="classPxMat33.html#a03af319e25574c59fb66ceb675bb6b56">  190</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxMat33.html">PxMat33</a> <a class="code" href="classPxMat33.html#a03af319e25574c59fb66ceb675bb6b56">getTranspose</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160; 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           inverse.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a> = invDet * -(column0.x * column1.z - column0.z * column1.x);</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;            inverse.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> = invDet * (column1.x * column2.y - column1.y * column2.x);</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;            inverse.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a> = invDet * -(column0.x * column2.y - column0.y * column2.x);</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160; 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m)</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;{</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;    <span class="keywordflow">if</span>(m.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a> &lt; 0)</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;    {</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;        <span class="keywordflow">if</span>(m.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a>.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> &gt; m.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>)</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160; 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       {</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;            <span class="keywordtype">float</span> t = 1 - m.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a>.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> - m.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a> + m.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;            *<span class="keyword">this</span> = <a class="code" href="classPxQuat.html">PxQuat</a>(m.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> + m.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a>.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>, m.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a> + m.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a>.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>, t, m.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a>.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a> - m.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a>.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>) *</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160; 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                   (0.5f / <a class="code" href="group__foundation.html#ga11d5e4e77acad728886b380b5f3806f0">PxSqrt</a>(t));</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;        }</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;    }</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;}</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;<span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXMAT33_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxMat33_html_ab670e3f9978de23e3765680bcf90aefb"><div class="ttname"><a href="classPxMat33.html#ab670e3f9978de23e3765680bcf90aefb">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33(PxZERO r)</div><div class="ttdoc">zero constructor </div><div class="ttdef"><b>Definition:</b> PxMat33.h:106</div></div>
<div class="ttc" id="group__foundation_html_gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f"><div class="ttname"><a href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a></div><div class="ttdef"><b>Definition:</b> Px.h:84</div></div>
<div class="ttc" id="classPxMat33_html_ad47c6285fd4def5a37357860da24a527"><div class="ttname"><a href="classPxMat33.html#ad47c6285fd4def5a37357860da24a527">PxMat33::operator==</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxMat33 &amp;m) const</div><div class="ttdoc">returns true if the two matrices are exactly equal </div><div class="ttdef"><b>Definition:</b> PxMat33.h:184</div></div>
<div class="ttc" id="classPxMat33_html_aac22851412f41cb0e3522eb3d18cc5ee"><div class="ttname"><a href="classPxMat33.html#aac22851412f41cb0e3522eb3d18cc5ee">PxMat33::operator-=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33 &amp; operator-=(const PxMat33 &amp;other)</div><div class="ttdoc">Equals-sub. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:287</div></div>
<div class="ttc" id="PxQuat_8h_html"><div class="ttname"><a href="PxQuat_8h.html">PxQuat.h</a></div></div>
<div class="ttc" id="classPxMat33_html_a87b1ad9c4c720bc32ef0a38a80d7ec99"><div class="ttname"><a href="classPxMat33.html#a87b1ad9c4c720bc32ef0a38a80d7ec99">PxMat33::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxMat33 operator-() const</div><div class="ttdoc">Unary minus. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:236</div></div>
<div class="ttc" id="classPxMat33_html_adfcaf1c5e22009651cd588a4d4944bb7"><div class="ttname"><a href="classPxMat33.html#adfcaf1c5e22009651cd588a4d4944bb7">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33(PxIDENTITY r)</div><div class="ttdoc">identity constructor </div><div class="ttdef"><b>Definition:</b> PxMat33.h:99</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="classPxQuat_html"><div class="ttname"><a href="classPxQuat.html">PxQuat</a></div><div class="ttdoc">This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...</div><div class="ttdef"><b>Definition:</b> PxQuat.h:49</div></div>
<div class="ttc" id="group__foundation_html_gac10bd69c94c165a52f6de39678ef9d4c"><div class="ttname"><a href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a></div><div class="ttdeci">PxZERO</div><div class="ttdef"><b>Definition:</b> Px.h:76</div></div>
<div class="ttc" id="classPxMat33_html_ac96136483b5132db60802185229ba896"><div class="ttname"><a href="classPxMat33.html#ac96136483b5132db60802185229ba896">PxMat33::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxMat33 operator-(const PxMat33 &amp;other) const</div><div class="ttdoc">Subtract. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:248</div></div>
<div class="ttc" id="classPxMat33_html_a6cd77ef783962a8ea75ad737b97f1e03"><div class="ttname"><a href="classPxMat33.html#a6cd77ef783962a8ea75ad737b97f1e03">PxMat33::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator[](unsigned int num)</div><div class="ttdef"><b>Definition:</b> PxMat33.h:342</div></div>
<div class="ttc" id="classPxMat33_html_a6366803e747d534cf0c920658d86ff94"><div class="ttname"><a href="classPxMat33.html#a6366803e747d534cf0c920658d86ff94">PxMat33::operator*=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33 &amp; operator*=(const PxMat33 &amp;other)</div><div class="ttdoc">Equals matrix multiplication. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:305</div></div>
<div class="ttc" id="classPxQuat_html_a6773bfd82393a8dde22ddef5f0900d06"><div class="ttname"><a href="classPxQuat.html#a6773bfd82393a8dde22ddef5f0900d06">PxQuat::z</a></div><div class="ttdeci">float z</div><div class="ttdef"><b>Definition:</b> PxQuat.h:395</div></div>
<div class="ttc" id="classPxMat33_html_afb87a7690460b3cbaa8823a1a4a96531"><div class="ttname"><a href="classPxMat33.html#afb87a7690460b3cbaa8823a1a4a96531">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33(const PxMat33 &amp;other)</div><div class="ttdoc">Copy constructor. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:161</div></div>
<div class="ttc" id="group__foundation_html_gaa7415102b45174d3eda4d4f2f12127bc"><div class="ttname"><a href="group__foundation.html#gaa7415102b45174d3eda4d4f2f12127bc">operator*</a></div><div class="ttdeci">static PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator*(float f, const PxVec2 &amp;v)</div><div class="ttdef"><b>Definition:</b> PxVec2.h:337</div></div>
<div class="ttc" id="group__foundation_html_ga11d5e4e77acad728886b380b5f3806f0"><div class="ttname"><a href="group__foundation.html#ga11d5e4e77acad728886b380b5f3806f0">PxSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxSqrt(float a)</div><div class="ttdoc">Square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:144</div></div>
<div class="ttc" id="classPxMat33_html_a4810e659e09fd19492255cd682c47b41"><div class="ttname"><a href="classPxMat33.html#a4810e659e09fd19492255cd682c47b41">PxMat33::transformTranspose</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxVec3 transformTranspose(const PxVec3 &amp;other) const</div><div class="ttdoc">Transform vector by matrix transpose, v&amp;#39; = M^t*v. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:332</div></div>
<div class="ttc" id="classPxMat33_html_adcd8ef696b2539be02bc61bcd61dcbc4"><div class="ttname"><a href="classPxMat33.html#adcd8ef696b2539be02bc61bcd61dcbc4">PxMat33::operator=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 &amp; operator=(const PxMat33 &amp;other)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:167</div></div>
<div class="ttc" id="classPxMat33_html_ae7052afa072d3c45c1f570a6a794c6a5"><div class="ttname"><a href="classPxMat33.html#ae7052afa072d3c45c1f570a6a794c6a5">PxMat33::createDiagonal</a></div><div class="ttdeci">PX_CUDA_CALLABLE static PX_INLINE const PxMat33 createDiagonal(const PxVec3 &amp;d)</div><div class="ttdoc">Construct from diagonal, off-diagonals are zero. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:176</div></div>
<div class="ttc" id="classPxVec3_html_a29958700f50da2204edc519b47706a05"><div class="ttname"><a href="classPxVec3.html#a29958700f50da2204edc519b47706a05">PxVec3::y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
<div class="ttc" id="classPxMat33_html_a73231a8d10a61fe85c6a3b2fab81a7f1"><div class="ttname"><a href="classPxMat33.html#a73231a8d10a61fe85c6a3b2fab81a7f1">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33(float values[])</div><div class="ttdoc">Construct from float[9]. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:124</div></div>
<div class="ttc" id="classPxMat33_html_a371d52572ecf2270d68ba99855df91d3"><div class="ttname"><a href="classPxMat33.html#a371d52572ecf2270d68ba99855df91d3">PxMat33::operator+</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxMat33 operator+(const PxMat33 &amp;other) const</div><div class="ttdoc">Add. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:242</div></div>
<div class="ttc" id="classPxQuat_html_a84fb33d995ed4e6a26ac3f22523f0b54"><div class="ttname"><a href="classPxQuat.html#a84fb33d995ed4e6a26ac3f22523f0b54">PxQuat::w</a></div><div class="ttdeci">float w</div><div class="ttdef"><b>Definition:</b> PxQuat.h:395</div></div>
<div class="ttc" id="classPxMat33_html_aafa4b544d2deda8528fbe0c58598ce57"><div class="ttname"><a href="classPxMat33.html#aafa4b544d2deda8528fbe0c58598ce57">PxMat33::operator()</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float operator()(unsigned int row, unsigned int col) const</div><div class="ttdoc">Element access, mathematical way! </div><div class="ttdef"><b>Definition:</b> PxMat33.h:312</div></div>
<div class="ttc" id="classPxQuat_html_ac7275be0f2d9162cff34b2d43f2ab179"><div class="ttname"><a href="classPxQuat.html#ac7275be0f2d9162cff34b2d43f2ab179">PxQuat::x</a></div><div class="ttdeci">float x</div><div class="ttdef"><b>Definition:</b> PxQuat.h:395</div></div>
<div class="ttc" id="classPxMat33_html_ae23ed8a7db210c4dea52a3c3e6dab54c"><div class="ttname"><a href="classPxMat33.html#ae23ed8a7db210c4dea52a3c3e6dab54c">PxMat33::transform</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const PxVec3 transform(const PxVec3 &amp;other) const</div><div class="ttdoc">Transform vector by matrix, equal to v&amp;#39; = M*v. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:326</div></div>
<div class="ttc" id="classPxQuat_html_afac7f63b57840965157cf720bb6faddc"><div class="ttname"><a href="classPxQuat.html#afac7f63b57840965157cf720bb6faddc">PxQuat::PxQuat</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat()</div><div class="ttdoc">Default constructor, does not do any initialization. </div><div class="ttdef"><b>Definition:</b> PxQuat.h:55</div></div>
<div class="ttc" id="classPxMat33_html_a9af2a3d4f9cca979c3e46a6406de6957"><div class="ttname"><a href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">PxMat33::column2</a></div><div class="ttdeci">PxVec3 column2</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="classPxMat33_html_ae8877f2bc3ecb769a4d46bf4d2188ad2"><div class="ttname"><a href="classPxMat33.html#ae8877f2bc3ecb769a4d46bf4d2188ad2">PxMat33::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const PxMat33 operator*(const PxMat33 &amp;other) const</div><div class="ttdoc">Matrix multiplication. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:270</div></div>
<div class="ttc" id="classPxMat33_html"><div class="ttname"><a href="classPxMat33.html">PxMat33</a></div><div class="ttdoc">3x3 matrix class </div><div class="ttdef"><b>Definition:</b> PxMat33.h:90</div></div>
<div class="ttc" id="classPxMat33_html_ad1e0061d404caf3c1da715b17fca97e4"><div class="ttname"><a href="classPxMat33.html#ad1e0061d404caf3c1da715b17fca97e4">PxMat33::operator*=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33 &amp; operator*=(float scalar)</div><div class="ttdoc">Equals scalar multiplication. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:296</div></div>
<div class="ttc" id="group__foundation_html_ga9727af514012bc32f852e20278a7b04e"><div class="ttname"><a href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void PX_UNUSED(T const &amp;)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:466</div></div>
<div class="ttc" id="classPxMat33_html_addd74be09c04dbb9aa61c06d1375095c"><div class="ttname"><a href="classPxMat33.html#addd74be09c04dbb9aa61c06d1375095c">PxMat33::getInverse</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxMat33 getInverse() const</div><div class="ttdoc">Get the real inverse. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:200</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="classPxMat33_html_a89d12d4e50ffc5ef8e480bdd3dadb78a"><div class="ttname"><a href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">PxMat33::column0</a></div><div class="ttdeci">PxVec3 column0</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="classPxMat33_html_a3264dcb23397993b4a861b9e4ddf55ff"><div class="ttname"><a href="classPxMat33.html#a3264dcb23397993b4a861b9e4ddf55ff">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PxMat33(const PxVec3 &amp;col0, const PxVec3 &amp;col1, const PxVec3 &amp;col2)</div><div class="ttdoc">Construct from three base vectors. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:112</div></div>
<div class="ttc" id="classPxMat33_html_ae97b153beee740e225e68f22421f0de2"><div class="ttname"><a href="classPxMat33.html#ae97b153beee740e225e68f22421f0de2">PxMat33::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxVec3 operator*(const PxVec3 &amp;vec) const</div><div class="ttdoc">Matrix vector multiplication (returns &amp;#39;this-&gt;transform(vec)&amp;#39;) </div><div class="ttdef"><b>Definition:</b> PxMat33.h:262</div></div>
<div class="ttc" id="classPxQuat_html_a0988cef7bc3fbdcd8cf37974c5edd611"><div class="ttname"><a href="classPxQuat.html#a0988cef7bc3fbdcd8cf37974c5edd611">PxQuat::y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> PxQuat.h:395</div></div>
<div class="ttc" id="group__foundation_html_ga70160ca5bbafef277790b3e0f12baf38"><div class="ttname"><a href="group__foundation.html#ga70160ca5bbafef277790b3e0f12baf38">PxIDENTITY</a></div><div class="ttdeci">PxIDENTITY</div><div class="ttdef"><b>Definition:</b> Px.h:82</div></div>
<div class="ttc" id="classPxMat33_html_ae46d777d10932b21600bd7bcc46fe52d"><div class="ttname"><a href="classPxMat33.html#ae46d777d10932b21600bd7bcc46fe52d">PxMat33::operator()</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float &amp; operator()(unsigned int row, unsigned int col)</div><div class="ttdoc">Element access, mathematical way! </div><div class="ttdef"><b>Definition:</b> PxMat33.h:318</div></div>
<div class="ttc" id="classPxMat33_html_a62d174ae93bfe40e6637423b37a7be3f"><div class="ttname"><a href="classPxMat33.html#a62d174ae93bfe40e6637423b37a7be3f">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33(const PxQuat &amp;q)</div><div class="ttdoc">Construct from a quaternion. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:132</div></div>
<div class="ttc" id="classPxMat33_html_a20e5403af0f03ef612f64af16ddee6ce"><div class="ttname"><a href="classPxMat33.html#a20e5403af0f03ef612f64af16ddee6ce">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33()</div><div class="ttdoc">Default constructor. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:94</div></div>
<div class="ttc" id="classPxMat33_html_ad84d95b55ee2f62c27058e44c4b074f5"><div class="ttname"><a href="classPxMat33.html#ad84d95b55ee2f62c27058e44c4b074f5">PxMat33::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const PxVec3 &amp; operator[](unsigned int num) const</div><div class="ttdef"><b>Definition:</b> PxMat33.h:346</div></div>
<div class="ttc" id="classPxMat33_html_a5f6804fd9e722cbc9fa8331fb9a1d14e"><div class="ttname"><a href="classPxMat33.html#a5f6804fd9e722cbc9fa8331fb9a1d14e">PxMat33::getDeterminant</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float getDeterminant() const</div><div class="ttdoc">Get determinant. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:230</div></div>
<div class="ttc" id="classPxMat33_html_a29c09eed39be9a28bf777176a787fe8c"><div class="ttname"><a href="classPxMat33.html#a29c09eed39be9a28bf777176a787fe8c">PxMat33::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const PxMat33 operator*(float scalar) const</div><div class="ttdoc">Scalar multiplication. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:254</div></div>
<div class="ttc" id="classPxMat33_html_a03af319e25574c59fb66ceb675bb6b56"><div class="ttname"><a href="classPxMat33.html#a03af319e25574c59fb66ceb675bb6b56">PxMat33::getTranspose</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const PxMat33 getTranspose() const</div><div class="ttdoc">Get transposed matrix. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:190</div></div>
<div class="ttc" id="classPxVec3_html_a50d67b162b99b904c3f362ad0415dbca"><div class="ttname"><a href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">PxVec3::z</a></div><div class="ttdeci">float z</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
<div class="ttc" id="classPxMat33_html_a62f190479e12e7b9ec5cf831b23c95e9"><div class="ttname"><a href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">PxMat33::column1</a></div><div class="ttdeci">PxVec3 column1</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="classPxMat33_html_a92525fe88727f40493acfd0857680fc4"><div class="ttname"><a href="classPxMat33.html#a92525fe88727f40493acfd0857680fc4">PxMat33::PxMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33(float r)</div><div class="ttdoc">constructor from a scalar, which generates a multiple of the identity matrix </div><div class="ttdef"><b>Definition:</b> PxMat33.h:118</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="classPxMat33_html_a89aba25369f97b0e27eb759e74e7d02e"><div class="ttname"><a href="classPxMat33.html#a89aba25369f97b0e27eb759e74e7d02e">PxMat33::operator+=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxMat33 &amp; operator+=(const PxMat33 &amp;other)</div><div class="ttdoc">Equals-add. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:278</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxMat33_html_a77de4d49bcc24e45c9d2438a1c06bd7d"><div class="ttname"><a href="classPxMat33.html#a77de4d49bcc24e45c9d2438a1c06bd7d">PxMat33::front</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const float * front() const</div><div class="ttdef"><b>Definition:</b> PxMat33.h:337</div></div>
<div class="ttc" id="classPxVec3_html_a391194bca8291161c06254f4ac2b6ada"><div class="ttname"><a href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">PxVec3::x</a></div><div class="ttdeci">float x</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
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